Uncoil is a calm 3D puzzle. Turn a glass sphere packed with snakes, peel it layer by layer, and set each one free until the glowing core is yours.
A snake escapes when the path in front of its head is clear all the way out. Working out the order is the puzzle.
Spin the sphere in your hand to see every snake from every side.
Lift away the outer layers to study what's hiding underneath, then put them back.
A free snake slithers away. A blocked one bumps, goes dizzy and shows you what's in the way.
Clear every snake and the glowing gem at the centre cracks open.
Every world adds a new twist: sleepy snakes, stone stoppers, charm gates and turning shells.
No timers by default and no ads in the middle of a puzzle.
Each species has its own face and personality. Fill your Serpentarium.
Skins and hats are just for fun. They never change how hard a level is.
Two to five minutes a puzzle, portrait, playable with one hand.
Get one email when Uncoil launches, plus a chance to join the early test.
We're a small independent studio making calm, clever games you can pick up for a few minutes and still feel smart afterwards.
Uncoil is our first game. We'd love to hear from players, press and partners.
[email protected]Screenshots, a trailer and a press kit are on the way. Email us and we'll send them as soon as they're ready.